Atlas of Ultrasound in Obstetrics and Gynecology: A Multimedia Reference, Second edition (repost)

Atlas of Ultrasound in Obstetrics and Gynecology: A Multimedia Reference, Second edition (repost)

Atlas of Ultrasound in Obstetrics and Gynecology: A Multimedia Reference, Second edition by Peter M. Doubilet MD PhD and Carol B. Benson MD
English | 2011 | ISBN: 1608317781 | 512 pages | PDF | 125 MB

Communications and Multimedia Security

Communications and Multimedia Security

Communications and Multimedia Security (Lecture Notes in Computer Science) by Bart De Decker
English | 14 Aug. 2012 | ISBN: 3642328040 | 248 Pages | PDF | 10 MB

The papers are organized in topical sections on image and handwriting analysis, authentication and performance, biometrics, forensics and watermarking, and communications security.

Multimedia Forensics and Security: Foundations, Innovations, and Applications (repost)

Multimedia Forensics and Security: Foundations, Innovations, and Applications (repost)

Aboul Ella Hassanien, Mohamed Mostafa Fouad, "Multimedia Forensics and Security: Foundations, Innovations, and Applications"
2016 | ISBN-10: 3319442686 | 414 pages | PDF | 14 MB

Advances in Multimedia Modeling, Part I (repost)

Advances in Multimedia Modeling, Part I (repost)

Advances in Multimedia Modeling, Part I by Kuo-Tien Lee, Wen-Hsiang Tsai, Hong-Yuan Mark Liao, and Tsuhan Chen
English | 2011 | ISBN: 3642178316 | 562 pages | PDF | 20 MB

Advances in Multimedia Modeling, Part II (repost)

Advances in Multimedia Modeling, Part II (repost)

Advances in Multimedia Modeling, Part II by Kuo-Tien Lee, Wen-Hsiang Tsai, Tsuhan Chen, and Jun-Wei Hsieh
English | 2011 | ISBN: 3642178286 | 492 pages | PDF | 16,5 MB

Encyclopedia of Multimedia Technology and Networking (Repost)

Encyclopedia of Multimedia Technology and Networking (Repost)

Margherita Pagani, "Encyclopedia of Multimedia Technology and Networking"
2008 | pages: 1637 | ISBN: 1605660140 | PDF | 14,5 mb

Creating Icon Fonts for the Web

Creating Icon Fonts for the Web

Creating Icon Fonts for the Web | 583MB
Duration: 3h 56m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 44.1KHz 1ch
Genre: eLearning | Level: Intermediate | Language: English

If you think icon fonts stop and start with Dingbats, think again. New icon fonts are modern, fun, and allow you to add scalable vector artwork to your designs with a single keystroke. Chances are you've seen them in action, but you might not be exactly clear on how to create your own. In this course, senior author James Williamson explains what icon fonts are and how they work, and reviews a selection of tools for generating icon fonts: online services like Fontello, vector-drawing programs like Illustrator, and font creation software like Glyphs Mini.

iOS Icon Design Course

iOS Icon Design Course

iOS Icon Design Course
1 MP4 | AVC @ 417 Kbps, 640 x 360, 30 fps | AAC @ 110 Kbps, 2 channels, 44.1 KHz | English | 94 MB
Genre: eLearning | Also included: 11 PNG (Lessons in ScreenShots) + Exercise files including PSD's

This course teaches you how to crush your competition by designing a killer icon for your application. What is the first thing your potential customer sees before buying your app? Yep – you icon! This is your first chance to scare off or attract new customers. In this course I’ll teach you how to create an icon that will make them tap through for more.

Icon Design Create a Cohesive Icon Set

Icon Design Create a Cohesive Icon Set

Icon Design Create a Cohesive Icon Set
English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 960x540, 30.00 fps(r) | 591MB
Genre: E-learning

Tutsplus - Icon Design in Sketch

Tutsplus - Icon Design in Sketch

Tutsplus - Icon Design in Sketch
Duration: 1.8hours | Video: AVC (.mp4) 1280x720, 25fps | Audio: AAC 44.1KHz 2ch | 335 / 707 MB
Genre: eLearning | Language: English

The process of icon design may seem intimidating at first for any amateur designer. However once the basic ideas and techniques are learned, the skill of icon design can be applied to create beautiful graphics to represent apps, software and much more. This course will show you the fundamentals of designing simple app icons for iOS and OS X using Sketch.

Superman: The Complete History - The Life and Times of the Man of Steel (Paperback)

Superman: The Complete History - The Life and Times of the Man of Steel (Paperback)

Superman: The Complete History - The Life and Times of the Man of Steel (Paperback)
Les Daniels | Chronicle Books LLC | CBR | ISBN 0811842312 | First Paperback Ed | June 2004 | 192 Pages | 132.22 MB

While comic books trace their origins to the late 19th century, Superman, who debuted in 1938's , is virtually synonymous with the medium. Yet, as Superman: the Complete History shows, the Man of Steel has also made a lasting impact in comic strips, film, toys, TV, radio, and even on Broadway. In this beautifully composed volume, Les Daniels collects rare and never-before-seen early artwork by Superman's teenage creators, Jerry Siegel and Joe Shuster (including a two-page doodle from 1936 featuring early Superman costume designs), and he chronicles the evolution of the character from an orphan alien comics hero to a complex multimedia icon. Entire pages are devoted to photographs of the various costumes worn by TV and film incarnations, of numerous action figures and related toys, and of movie poster and stills. Several comics stories are also reproduced in their entirety. Almost as impressive as the stunning art design is Daniels's narrative: covering the 60 years from 1938 to 1998, he collects interviews with several writer-artist teams that detail the changes in the Man of Steel and his relationships with Lois Lane, Jimmy Olsen, Lex Luthor, and Perry White. Daniels's examination of the "Death of Superman" story arc, in particular, is a fascinating study of Superman's commercial and archetypal appeal. The final pages preview Superman tales by Barry Windsor-Smith and Alex Ross (whose beautiful painted graphic novel Kingdom Come turned many heads). --

Digital Multimedia Perception and Design (Repost)

Digital Multimedia Perception and Design (Repost)

Digital Multimedia Perception and Design
Publisher: Idea Group Publishing | ISBN: 159140861X | edition 2006 | PDF | 318 pages | 8 mb

Digital Multimedia Perception and Design provides a well-rounded synopsis of the state-of-the-art technologies in perceptual-based multimedia design. It is the only such book on the market, uniting cutting-edge research by some of the top people in the field and filling a gap in the existing multimedia design literature. Digital Multimedia Perception and Design highlights how perceptual requirements can be incorporated in the design, development and transmission of multimedia, providing readers with a rich body of research and work done in this exciting area. This book aids all those interested in building true end-to-end multimedia information systems, and is useful to researchers, multimedia designers, and content and infrastructure providers.

Multimedia Information Systems

Multimedia Information Systems

Multimedia Information Systems
Publisher: Springer | ISBN: 0792399153 | edition 1997 | PDF | 227 pages | 2,3 mb

Multimedia Information Systems explores the technical, human, organizational and socio-economic issues which underpin the implementation and use of multimedia information systems. This unique book comprehensively defines multimedia information systems and its emerging architecture. Today's important issues of networked multimedia information systems and multimedia trafficking on the information superhighway are thoroughly investigated. Multimedia information systems applications and organizational implications are also discussed along with multimedia authoring systems. Multimedia Information Systems is essential reading for all students and professionals faced with the challenges of multimedia information systems management and development. Multimedia Information Systems develops an awareness of the problems associated with multimedia information systems management, and the ability to understand and address these emerging challenges on an organizational and technical level. The book explores the limitations of multimedia on the information superhighway, and offers solutions for present and future development on the Internet. This book also scrutinizes the current applications of multimedia information systems, and examines how they can be developed. Multimedia Information Systems serves as an excellent text for courses on the subject, and as an invaluable reference for multimedia information systems professionals.
($155.00)

Lynda - Deploying Icon Fonts for the Web

Lynda - Deploying Icon Fonts for the Web

Lynda - Deploying Icon Fonts for the Web | 384MB
Duration: 2h 04m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 44.1KHz 1ch
Genre: eLearning | Level: Intermediate | Language: English

Icon fonts are a fast, effective way to feature scalable vector artwork on websites. James Williamson shows you how to properly deploy icon fonts on your own site in this short course.

Designing Educational Video and Multimedia for Open and Distance Learning (The Open and Flexible Learning Series) by Jack Koumi

Designing Educational Video and Multimedia for Open and Distance Learning (The Open and Flexible Learning Series) by Jack Koumi

Jack Koumi, «Designing Educational Video and Multimedia for Open and Distance Learning»
(The Open and Flexible Learning Series)
Publisher: Routledge | November 2006 | Language: English | ISBN: 0415383048 | PDF | 6.45 MB | 224 Pages

In recent years there has been a resurgence in the use of video in teaching and training contexts, due to technological advances that enable good quality moving pictures through CD-Rom, DVD and broadband Internet. This book offers advice and assistance to a growing group of teachers and trainers, technical and support staff in the most effective deployment of video and multimedia in open and distance learning.
A bridge between research and practice, Designing Video and Multimedia for Open and Flexible Learning discusses:
· what to teach on video and how to teach it
· when to choose and how to use other media for teaching
· a framework of pedagogic design principles for video and multimedia
· practical development advice for interactive multimedia
With insights into the comprehensive process of designing, developing and managing distance learning materials, this book will appeal to readers with varying interests and responsibilities, including course development, educational Video, Audiovision and interactive Multimedia design, as well as to students of general video and multimedia production.

Semantic Multimedia: Third International Conference on Semantic and Digital Media Technologies

Semantic Multimedia: Third International Conference on Semantic and Digital Media Technologies

By David Duke, Lynda Hardman, Alex Hauptmann, Dietrich Paulus, Steffen Staab
"Semantic Multimedia: Third International Conference on Semantic and Digital Media Technologies, SAMT 2008, Koblenz, Germany, December 3-5, 2008. Proceedings "

Publisher: Springer 2008-12 | 179 Pages | ISBN: 3540922342; 9783540922346 | PDF | 31 MB

The 12 revised full papers presented together with the abstracts of 2 invited keynote lectures were carefully reviewd and selected from 52 submissions. The conference brings together forums, projects, institutions and individuals investigating the integration of knowledge, semantics and low-level multimedia processing, including new emerging media and application areas. The papers cover topics such as semantic analysis and multimedia, semantic retrieval and multimedia, semantic metadata management of multimedia, semantic user interfaces for multimedia, semantics in visualization and computer graphics, as well as applications of semantic multimedia.

Computer Graphics and Multimedia: Applications, Problems and Solutions by John Dim

Computer Graphics and Multimedia: Applications, Problems and  Solutions by  John Dim

Computer Graphics and Multimedia: Applications, Problems and Solutions by John Dimarco (Editor)
Publisher: Idea Group Publishing (February 27, 2004) | ISBN: 1591401968 | PDF | 4,5 Mb | 265 pages

As the disciplines of art, technology, and information science collide, computer graphics and multimedia are presenting a myriad of applications and problems to professionals and scholars in Computer Science, Information Science, Digital Art, Multimedia, Educational Technology, and Media Arts. Today's digital scholar can use Computer Graphics and Multimedia: Applications, Problems and Solutions as a tool to explore the vast parameters of the applications, problems, and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists. The book has an extensive range of topics for the digital scholar who wants to discover and research other areas within the computer graphics and multimedia disciplines beyond their own.

Managing Multimedia Semantics (repost)

Managing Multimedia Semantics (repost)

Managing Multimedia Semantics by Uma Srinivasan; Surya Nepal
English | 2005 | 409 Pages | ISBN: 1591405696 , 1591405424 | PDF | 8,6 MB

Managing multimedia semantics is a complex task because content creators and archivists describe and interpret semantics associated with the multimedia content in several ways, depending on the context and use of the information. Disciplines such as computer vision and pattern recognition, multimedia database management and modeling, and film theory and semiotics have contributed ideas, theories and techniques for managing multimedia semantics.

Cognitive Effects of Multimedia Learning

Cognitive Effects of Multimedia Learning

Cognitive Effects of Multimedia Learning
Publisher: Information Science Reference | ISBN: 1605661589 | edition 2008 | PDF | 440 pages | 17,5 mb

Now established as an effective tool in the instructional process, multimedia has penetrated educational systems at almost every level of study. In their quest to maximize educational outcomes and identify best practices, multimedia researchers are now expanding their examinations to extend towards the cognitive functionality of multimedia.
Cognitive Effects of Multimedia Learning identifies the role and function of multimedia in learning through a collection of research studies focusing on cognitive functionality. An advanced collection of critical theories and practices, this much needed contribution to the research is an essential holding for academic libraries, and will benefit researchers, practitioners and students in basic and applied fields ranging from education to cognitive sciences.

Perspectives on Content-Based Multimedia Systems

Perspectives on Content-Based Multimedia Systems

Perspectives on Content-Based Multimedia Systems
Publisher: Springer | pages: 408 | 2000 | ISBN: 0792379446 | PDF | 17,4 mb

Multimedia data comprising of images, audio and video is becoming increasingly common. The decreasing costs of consumer electronic devices such as digital cameras and digital camcorders, along with the ease of transportation facilitated by the Internet, has lead to a phenomenal rise in the amount of multimedia data generated and distributed. Given that this trend of increased use of multimedia data is likely to accelerate, there is an urgent need for providing a clear means of capturing, storing, indexing, retrieving, analyzing and summarizing such data. Content-based access to multimedia data is of primary importance since it is the natural way by which human beings interact with such information. To facilitate the content-based access of multimedia information, the first step is to derive feature measures from these data so that a feature space representation of the data content can be formed. This can subsequently allow for mapping the feature space to the symbol space (semantics) either automatically or through human intervention.