Designing Educational Video and Multimedia for Open and Distance Learning (The Open and Flexible Learning Series) by Jack Koumi

Designing Educational Video and Multimedia for Open and Distance Learning (The Open and Flexible Learning Series) by Jack Koumi

Jack Koumi, «Designing Educational Video and Multimedia for Open and Distance Learning»
(The Open and Flexible Learning Series)
Publisher: Routledge | November 2006 | Language: English | ISBN: 0415383048 | PDF | 6.45 MB | 224 Pages

In recent years there has been a resurgence in the use of video in teaching and training contexts, due to technological advances that enable good quality moving pictures through CD-Rom, DVD and broadband Internet. This book offers advice and assistance to a growing group of teachers and trainers, technical and support staff in the most effective deployment of video and multimedia in open and distance learning.
A bridge between research and practice, Designing Video and Multimedia for Open and Flexible Learning discusses:
· what to teach on video and how to teach it
· when to choose and how to use other media for teaching
· a framework of pedagogic design principles for video and multimedia
· practical development advice for interactive multimedia
With insights into the comprehensive process of designing, developing and managing distance learning materials, this book will appeal to readers with varying interests and responsibilities, including course development, educational Video, Audiovision and interactive Multimedia design, as well as to students of general video and multimedia production.

iOS Icon Design Course

iOS Icon Design Course

iOS Icon Design Course
1 MP4 | AVC @ 417 Kbps, 640 x 360, 30 fps | AAC @ 110 Kbps, 2 channels, 44.1 KHz | English | 94 MB
Genre: eLearning | Also included: 11 PNG (Lessons in ScreenShots) + Exercise files including PSD's

This course teaches you how to crush your competition by designing a killer icon for your application. What is the first thing your potential customer sees before buying your app? Yep – you icon! This is your first chance to scare off or attract new customers. In this course I’ll teach you how to create an icon that will make them tap through for more.

Multimedia Information Systems

Multimedia Information Systems

Multimedia Information Systems
Publisher: Springer | ISBN: 0792399153 | edition 1997 | PDF | 227 pages | 2,3 mb

Multimedia Information Systems explores the technical, human, organizational and socio-economic issues which underpin the implementation and use of multimedia information systems. This unique book comprehensively defines multimedia information systems and its emerging architecture. Today's important issues of networked multimedia information systems and multimedia trafficking on the information superhighway are thoroughly investigated. Multimedia information systems applications and organizational implications are also discussed along with multimedia authoring systems. Multimedia Information Systems is essential reading for all students and professionals faced with the challenges of multimedia information systems management and development. Multimedia Information Systems develops an awareness of the problems associated with multimedia information systems management, and the ability to understand and address these emerging challenges on an organizational and technical level. The book explores the limitations of multimedia on the information superhighway, and offers solutions for present and future development on the Internet. This book also scrutinizes the current applications of multimedia information systems, and examines how they can be developed. Multimedia Information Systems serves as an excellent text for courses on the subject, and as an invaluable reference for multimedia information systems professionals.
($155.00)

Superman: The Complete History - The Life and Times of the Man of Steel (Paperback)

Superman: The Complete History - The Life and Times of the Man of Steel (Paperback)

Superman: The Complete History - The Life and Times of the Man of Steel (Paperback)
Les Daniels | Chronicle Books LLC | CBR | ISBN 0811842312 | First Paperback Ed | June 2004 | 192 Pages | 132.22 MB

While comic books trace their origins to the late 19th century, Superman, who debuted in 1938's , is virtually synonymous with the medium. Yet, as Superman: the Complete History shows, the Man of Steel has also made a lasting impact in comic strips, film, toys, TV, radio, and even on Broadway. In this beautifully composed volume, Les Daniels collects rare and never-before-seen early artwork by Superman's teenage creators, Jerry Siegel and Joe Shuster (including a two-page doodle from 1936 featuring early Superman costume designs), and he chronicles the evolution of the character from an orphan alien comics hero to a complex multimedia icon. Entire pages are devoted to photographs of the various costumes worn by TV and film incarnations, of numerous action figures and related toys, and of movie poster and stills. Several comics stories are also reproduced in their entirety. Almost as impressive as the stunning art design is Daniels's narrative: covering the 60 years from 1938 to 1998, he collects interviews with several writer-artist teams that detail the changes in the Man of Steel and his relationships with Lois Lane, Jimmy Olsen, Lex Luthor, and Perry White. Daniels's examination of the "Death of Superman" story arc, in particular, is a fascinating study of Superman's commercial and archetypal appeal. The final pages preview Superman tales by Barry Windsor-Smith and Alex Ross (whose beautiful painted graphic novel Kingdom Come turned many heads). --

Tutsplus - Icon Design (2012)

Tutsplus - Icon Design (2012)

Tutsplus - Icon Design (2012)
MOV | AVC 1439kbps | English | 1152x720 | 30fps | 3 hours | AAC stereo 110kbps | 2.29 GB
Genre: Video Training

Icons can be the cornerstone of any good design. They’re the symbols that guide users and the design elements the set the tone of a design. Yet, icons need to be simple and versatile for a number of uses. Author of Rockstar Icon Designer and Editor of VectorTuts+ Kate McInnes will walk you through the fundamentals of good icon design and advanced techniques to create cohesive icon sets.

MultiMedia Modeling Vol 1

MultiMedia Modeling Vol 1

MultiMedia Modeling Vol 1(Lecture Notes in … Applications, incl. Internet/Web, and HCI) by Cathal Gurrin
English | 20 Dec. 2013 | ISBN: 3319041134 | 636 Pages | PDF | 51 MB

The papers included in these two volumes cover a diverse range of topics including: applications of multimedia modelling, interactive retrieval, image and video collections, 3D and augmented reality, temporal analysis of multimedia content,…

MultiMedia Modeling Vol 2

MultiMedia Modeling Vol 2

MultiMedia Modeling Vol 2(Lecture Notes in Computer Science) by Cathal Gurrin
English | 20 Dec. 2013 | ISBN: 3319041169 | 449 Pages | PDF | 42 MB

The papers included in these two volumes cover a diverse range of topics including: applications of multimedia modelling, interactive retrieval, image and video collections, 3D and augmented reality, temporal analysis of multimedia content, …

Multimedia Messaging Service [Repost]

Multimedia Messaging Service [Repost]

Multimedia Messaging Service: An Engineering Approach to MMS by Gwenaël Le Bodic
English | 3 Oct. 2003 | ISBN: 047086253X | 270 Pages | PDF | 1 MB

The Multimedia Messaging Service (MMS) is regarded as the best–of–the breed of proven messaging technologies, surpassing SMS and electronic mail to offer a truly multimedia experience to mobile users.

Digital Multimedia Perception and Design (Repost)

Digital Multimedia Perception and Design (Repost)

Digital Multimedia Perception and Design
Publisher: Idea Group Publishing | ISBN: 159140861X | edition 2006 | PDF | 318 pages | 8 mb

Digital Multimedia Perception and Design provides a well-rounded synopsis of the state-of-the-art technologies in perceptual-based multimedia design. It is the only such book on the market, uniting cutting-edge research by some of the top people in the field and filling a gap in the existing multimedia design literature. Digital Multimedia Perception and Design highlights how perceptual requirements can be incorporated in the design, development and transmission of multimedia, providing readers with a rich body of research and work done in this exciting area. This book aids all those interested in building true end-to-end multimedia information systems, and is useful to researchers, multimedia designers, and content and infrastructure providers.

Perspectives on Content-Based Multimedia Systems

Perspectives on Content-Based Multimedia Systems

Perspectives on Content-Based Multimedia Systems
Publisher: Springer | pages: 408 | 2000 | ISBN: 0792379446 | PDF | 17,4 mb

Multimedia data comprising of images, audio and video is becoming increasingly common. The decreasing costs of consumer electronic devices such as digital cameras and digital camcorders, along with the ease of transportation facilitated by the Internet, has lead to a phenomenal rise in the amount of multimedia data generated and distributed. Given that this trend of increased use of multimedia data is likely to accelerate, there is an urgent need for providing a clear means of capturing, storing, indexing, retrieving, analyzing and summarizing such data. Content-based access to multimedia data is of primary importance since it is the natural way by which human beings interact with such information. To facilitate the content-based access of multimedia information, the first step is to derive feature measures from these data so that a feature space representation of the data content can be formed. This can subsequently allow for mapping the feature space to the symbol space (semantics) either automatically or through human intervention.

Creating Icon Fonts for the Web

Creating Icon Fonts for the Web

Creating Icon Fonts for the Web | 583MB
Duration: 3h 56m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 44.1KHz 1ch
Genre: eLearning | Level: Intermediate | Language: English

If you think icon fonts stop and start with Dingbats, think again. New icon fonts are modern, fun, and allow you to add scalable vector artwork to your designs with a single keystroke. Chances are you've seen them in action, but you might not be exactly clear on how to create your own. In this course, senior author James Williamson explains what icon fonts are and how they work, and reviews a selection of tools for generating icon fonts: online services like Fontello, vector-drawing programs like Illustrator, and font creation software like Glyphs Mini.

Multimedia Making It Work Eighth Edition (repost)

Multimedia Making It Work Eighth Edition (repost)

Tay Vaughan, "Multimedia Making It Work Eighth Edition"
English | 2010 | ISBN: 0071748466 | 478 pages | PDF | 16,4 MB

The Definitive Guide to Multimedia–Fully Updated
Learn the basic elements of multimedia and the skills required for a successful multimedia career from this up-to-date, full-color resource. Covering both Windows and Mac platforms, Multimedia: Making It Work, Eighth Edition explains how to incorporate text, images, sound, animation, and video into compelling projects. Hardware and software tools are described in detail. Discover how to design, organize, produce, and deliver multimedia projects on the Web, CD-ROM, and DVD. Each chapter includes full-color illustrations and screenshots, professional insights from multimedia experts, self-quizzes, and hands-on projects.

Icon Design Create a Cohesive Icon Set

Icon Design Create a Cohesive Icon Set

Icon Design Create a Cohesive Icon Set
English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 960x540, 30.00 fps(r) | 591MB
Genre: E-learning

Icon Do This: Creating Your Own Icon Set

Icon Do This: Creating Your Own Icon Set

Icon Do This: Creating Your Own Icon Set
Duration: 25m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 360 MB
Genre: eLearning | Language: English

In this class we will have fun learning how to create a cohesive set of icons!

Computer Graphics and Multimedia: Applications, Problems and Solutions by John Dim

Computer Graphics and Multimedia: Applications, Problems and  Solutions by  John Dim

Computer Graphics and Multimedia: Applications, Problems and Solutions by John Dimarco (Editor)
Publisher: Idea Group Publishing (February 27, 2004) | ISBN: 1591401968 | PDF | 4,5 Mb | 265 pages

As the disciplines of art, technology, and information science collide, computer graphics and multimedia are presenting a myriad of applications and problems to professionals and scholars in Computer Science, Information Science, Digital Art, Multimedia, Educational Technology, and Media Arts. Today's digital scholar can use Computer Graphics and Multimedia: Applications, Problems and Solutions as a tool to explore the vast parameters of the applications, problems, and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists. The book has an extensive range of topics for the digital scholar who wants to discover and research other areas within the computer graphics and multimedia disciplines beyond their own.

Managing Multimedia Semantics (repost)

Managing Multimedia Semantics (repost)

Managing Multimedia Semantics by Uma Srinivasan; Surya Nepal
English | 2005 | 409 Pages | ISBN: 1591405696 , 1591405424 | PDF | 8,6 MB

Managing multimedia semantics is a complex task because content creators and archivists describe and interpret semantics associated with the multimedia content in several ways, depending on the context and use of the information. Disciplines such as computer vision and pattern recognition, multimedia database management and modeling, and film theory and semiotics have contributed ideas, theories and techniques for managing multimedia semantics.

Cognitive Effects of Multimedia Learning

Cognitive Effects of Multimedia Learning

Cognitive Effects of Multimedia Learning
Publisher: Information Science Reference | ISBN: 1605661589 | edition 2008 | PDF | 440 pages | 17,5 mb

Now established as an effective tool in the instructional process, multimedia has penetrated educational systems at almost every level of study. In their quest to maximize educational outcomes and identify best practices, multimedia researchers are now expanding their examinations to extend towards the cognitive functionality of multimedia.
Cognitive Effects of Multimedia Learning identifies the role and function of multimedia in learning through a collection of research studies focusing on cognitive functionality. An advanced collection of critical theories and practices, this much needed contribution to the research is an essential holding for academic libraries, and will benefit researchers, practitioners and students in basic and applied fields ranging from education to cognitive sciences.

Multimedia Fingerprinting Forensics for Traitor Tracing (Repost)

Multimedia Fingerprinting Forensics for Traitor Tracing (Repost)

Multimedia Fingerprinting Forensics for Traitor Tracing
Publisher: Hindawi Publishing Corporation | ISBN: 9775945186 | edition 2005 | PDF | 272 pages | 9,07 mb

The popularity of multimedia content has led to the widespread distribution and consumption of digital multimedia data. As a result of the relative ease with which individuals may now alter and repackage digital content, ensuring that media content is employed by authorized users for its intended purpose is becoming an issue of eminent importance to both governmental security and commercial applications. Digital fingerprinting is a class of multimedia forensic technologies to track and identify entities involved in the illegal manipulation and unauthorized usage of multimedia content, thereby protecting the sensitive nature of multimedia data as well as its commercial value after the content has been delivered to a recipient.

Innovations in Mobile Multimedia Communications and Applications: New Technologies (repost)

Innovations in Mobile Multimedia Communications and Applications: New Technologies (repost)

Innovations in Mobile Multimedia Communications and Applications: New Technologies by Ismail Khalil, Edgar Weippl
English | 2011 | ISBN: 1609605632 | 350 pages | PDF | 10,5 MB

We are living in a world of mobile multimedia. The field of mobile computing and multimedia is expanding in an unprecedented pace. Indicators are the rapidly increasing penetration of the smart phones and other mobile devices market around the world, which is growing nearly twice as fast as the desktop market. Mobile multimedia is the set of protocols and standards for multimedia information exchange over wireless networks. It enables information systems to process and transmit multimedia data to provide the end user with services from various areas, such as the mobile working place, mobile entertainment, mobile information retrieval, user-generated content and context based services.

Tutsplus - Icon Design in Sketch

Tutsplus - Icon Design in Sketch

Tutsplus - Icon Design in Sketch
Duration: 1.8hours | Video: AVC (.mp4) 1280x720, 25fps | Audio: AAC 44.1KHz 2ch | 335 / 707 MB
Genre: eLearning | Language: English

The process of icon design may seem intimidating at first for any amateur designer. However once the basic ideas and techniques are learned, the skill of icon design can be applied to create beautiful graphics to represent apps, software and much more. This course will show you the fundamentals of designing simple app icons for iOS and OS X using Sketch.