Mastering AutoCAD Civil 3D 2010 (Repost)

Mastering AutoCAD Civil 3D 2010 (Repost)

Mastering AutoCAD Civil 3D 2010
Publisher: Sybex | 2009-07-27 | ISBN: 0470473533 | 912 pages | PDF | 21,3 MB

AutoCAD Civil 3D is the industry-leading civil engineering software, and this guide by a pair of Civil 3D experts is the comprehensive reference for both novices and professionals. It focuses on teaching vital Civil 3D 2010 tips, tricks, and techniques, showing you how to use the software in real-world professional environments. After you learn the key concepts and how to work with the interface, you'll explore the best methods for creating, editing, displaying, and labeling all the parts of a civil engineering project. * This comprehensive guide to the newest version of Civil 3D features coverage of all the new features, including the intersection tool * Uses real-world examples and practical tutorials to teach vital Civil 3D tips, tricks, and techniques * Covers the key concepts and software interface and discusses the best methods for creating, editing, displaying, and labeling a project's elements * Features in-depth, detailed coverage of surveying, points, alignments, surfaces, profiles, corridors, grading, and LandXML and LDT Project Transfer * Examines cross-sections, pipe networks, visualization, sheets, project management, and Vault and data shortcuts Mastering AutoCAD Civil 3D 2010 is the in-depth guide you need to make the most of Civil 3D. From the Back Cover This book is a great way to expand your understanding of Civil 3D and will help you gain the most out of the software." From the Foreword by Daniel Philbrick, Autodesk Software Development Manager Mastering AutoCAD Civil 3D 2010 James Wedding, P.E. Scott McEachron Design and Collaborate on Large-Scale Civil Engineering Projects Master the Latest Civil 3D Techniques and Improve Your Productivity Design Your Way from Field to Finish with This Expert Guide to Civil 3D Understand concepts, create perfect designs, and …

Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization

Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization

Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
Publisher: Sams | ISBN: 0672318350 | edition 2003 | PDF | 1691 pages | 45,9 mb

Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

Advances in 3D Geoinformation Systems (Repost)

Advances in 3D Geoinformation Systems (Repost)

Advances in 3D Geoinformation Systems
Publisher: Springer | ISBN: 3540721347 | edition 2007 | PDF | 442 pages | 10,7 mb

This unique book focuses on comparing several types of 3D models. Due to the rapid developments in sensor techniques a vast amount of 3D data is available. Effective algorithms for (semi) automatic object reconstruction are required. Integration of existing 2D objects with height data is a non-trivial process and needs further research. The resulting 3D models can be maintained in several types of 3D models: TEN (Tetrahedral Network), Constructive Solid Geometry (CSG) models, Regular Polytopes, TIN Boundary representation and 3D volume quad edge structure, layered/topology models, voxel based models, 3D models used in urban planning/polyhedrons, and n-dimensional models including time. 3D analysis and 3D simulation techniques explore and extend the possibilities in spatial applications.

PhotoshopCAFE Introduction to Photoshop 3D

PhotoshopCAFE Introduction to Photoshop 3D

PhotoshopCAFE Introduction to Photoshop 3D | 1.36 GB
Video: avc1 MPEG4 (H264) .MOV | 4h 53m | Resolution: 938x592 | Audio: mp4a AAC 44.1KHz
eLearning

Learn the 3D tools in Photoshop CS5 Extended.
This unique disk will teach you the basics of 3D. Then you will understand how to use the 3D tools in Photoshop for yourself. You'll learn about 3D objects (Geometry), lighting, custom texturing and more. This training provides a comprehensive, overview of the 3D workflow and features of Photoshop CS5 Extended. This DVD will also address the concept of importing and exporting 3D objects from 3rd party programs. Understand UV map texturing, Image Based lighting, general lighting techniques and texturing. create a single 3D scene with multiple 3D objects in a visual story line.

Unity 3D Game Development | 3D Engine Fundamentals

Unity 3D Game Development | 3D Engine Fundamentals

Unity 3D Game Development | 3D Engine Fundamentals
English | mp4 | H264 1082x720 | AAC 2 ch | 1 hr | 211 MB
eLearning

Understand how 3D game engines really work so you can create better games.

Advances in 3D Printing & Additive Manufacturing Technologies (Repost)

Advances in 3D Printing & Additive Manufacturing Technologies (Repost)

Advances in 3D Printing & Additive Manufacturing Technologies By David Ian Wimpenny · Pulak M. Pandey
L. Jyothish Kumar

English | PDF | 195 Pages | 2017 | ISBN : 9811008116 | 5.55 MB

This edited volume comprises select chapters on advanced technologies for 3D printing and additive manufacturing and how these technologies have changed the face of direct, digital technologies for rapid production of models, prototypes and patterns. Because of its wide applications, 3D printing and additive manufacturing technology has become a powerful new industrial revolution in the field of manufacturing. The evolution of 3D printing and additive manufacturing technologies has changed design, engineering and manufacturing processes across industries such as consumer products, aerospace, medical devices and automotives. The objective of this book is to help designers, R&D personnel, and practicing engineers understand the state-of-the-art developments in the field of 3D Printing and Additive Manufacturing.

3D Game Environments: Create Professional 3D Game Worlds

3D Game Environments: Create Professional 3D Game Worlds

3D Game Environments: Create Professional 3D Game Worlds by Luke Ahearn
English | 2 May 2017 | ISBN: 1138920029, 1138731250 | 361 Pages | PDF (True) | 32.92 MB

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds.

Flash 3D Cheats Most Wanted by Aral Balkan

Flash 3D Cheats Most Wanted by Aral Balkan

Flash 3D Cheats Most Wanted by Aral Balkan
272 pages | friends of ED; 1 edition (July 2003) | English | 1590592212 | 86 MB

Why is this book called "3D Cheats"? Unlike committed 3D applications (like Maya, 3D Studio Max, Swift 3D), Flash MX doesn’t have an internal 3D engine, and therefore if a designer wants include realistic 3D effects in their Flash designs they must either import from one of these other 3D applications (can be complex, expensive, and time-consuming), or rely on "pseudo-3D" effects – 2D graphics rendered to mimic realistic 3D imagery. This book teaches users how to employ 3D principles without having to learn the official names for everything. Digital 3D is a tricky area – and until the day someone makes 3D TV commercially viable, it’s going to remain a tricky area. What is 3D? Can you genuinely render 3D on a flat screen?

The Java 3D API Specification

The Java 3D API Specification

Title
Publisher: Addison-Wesley Professional | ISBN: 0201710412 | edition 05-31-2000 | PDF | 652 pages | X,XX mb

Comprehensive and definitive, this is the essential reference for Java programmers building multi-platform and Internet 3D applications with the latest version of the Java 3D API. The Javaâ„¢ 3D API Specification, Second Edition covers the new Java 3D API in unprecedented depth, going beyond the "raw" spec to provide practical insight for sophisticated developers, straight from Sun Microsystems' Java 3D experts. Start by understanding Java 3D's goals, programming paradigm, object hierarchy, program structure, and performance features. Next, master the basics of creating, rendering, and manipulating 3D geometry, including working with Java 3D scene graphs; using key components such as group node and leaf node objects; reusing scene graphs, and more. The CD, new to this edition, contains numerous examples, demos, and source code.

Digital-Tutors - Utilizing the 3D Features of Photoshop CS5

Digital-Tutors - Utilizing the 3D Features of Photoshop CS5

Digital-Tutors - Utilizing the 3D Features of Photoshop CS5 | 499 MB
Duration: 1h 40m | Video: VP6 (.flv) 782x646 | Audio: MP3 44.1KHz mono
Genre: eLearning | Language: English | Level: Intermediate

In this series of lessons we will be exploring many of the 3D features found in Photoshop CS5.
Using these tools and features, we can now incorporate high-quality 3D elements directly into our design layouts without having to rely on any sort of external 3D application. We will begin this course by learning how to adjust the OpenGL settings in Photoshop in order to have faster feedback and response when working with 3D objects. We will also learn how to move our objects and virtual cameras through the 3D workspace in Photoshop. From there, we will learn how to apply materials and textures to our 3D objects, utilize the Repouss© feature in Photoshop to create 3D geometry from scratch, work with 3D lights, shadows and rendering, as well as highlighting many other tools, tips, and workflows that will allow you quickly begin using these features in your own projects.

3D Modeling For Beginners: Learn everything you need to know about 3D Modeling!

3D Modeling For Beginners: Learn everything you need to know about 3D Modeling!

3D Modeling For Beginners: Learn everything you need to know about 3D Modeling! by Danan Thilakanathan
English | Mar. 27, 2016 | ISBN: 1530799627 | 240 Pages | AZW3/MOBI/EPUB/PDF (conv) | 17.52 MB

3D Modeling For Beginners aims to help you become the best 3D modeler you can be. This book will help you get started with modeling in 3D and you will learn some important concepts about 3D modeling as well as some of the popular techniques which you can utilize to create any 3D model.

3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication (Repost)

3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication (Repost)

3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication
Publisher: John Wiley & Sons | ISBN: 047002271X | edition 2005 | PDF | 365 pages | 12,6 mb

The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications. With contributions from key experts in the field,3D Videocommunication provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research, considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics, focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move, discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and provides an exhaustive bibliography for further reading. Researchers and students interested in the field of 3D audio-visual communications will find 3D Videocommunication a valuable resource, covering a broad overview of the current state-of-the-art. Practical engineers from industry will also find it a useful tool in envisioning and building innovative applications.

Fusion 3D Matte Painting Extractions

Fusion 3D Matte Painting Extractions

Fusion 3D Matte Painting Extractions
XVID 859 kbps | WMV | English | 640x352 | 29fps | MP3 128 kbps | 820 MB
Genre: eLearning

3D Matte Painting Extractions are a now common process in the visual effects industry. The technique for matte paintings and 3d extraction have been around for years, but normally found in a 3d animation package like Maya, XSI, or Cinema 4D. Since version 5.0 of Eyeon's Fusion compositing application, 3d tools have been available to generate 3d style composites. With the latest release of Fusion, additional tools have been introduced in order to assist in the workflow of using 3d projections utilities such as the "Projector" and "Camera". As usual, we show several different methods for achieving your goals so that you can apply your learning to your own personal projects. We included a 2k matte painting with a solid plate and in 20 different layers to assist you with the time it takes to prepare your materials for the composites. There is no doubt about it, we created the perfect environment and digital assets to get you into this project no matter what path you decide. We include a project file with the new PAW projection tool in 5.3, but heavily rely on the traditional tools inside of Fusion with the other variations.

3D Game Programming for Teens

3D Game Programming for Teens

3D Game Programming for Teens
Publisher: Course Technology PTR | ISBN: 159200900X | edition 2006-05-18 | PDF | 440 pages | 10.5 mb

"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays. The final part of the book brings all of the concepts learned together, as you incrementally build a 3D game as each skill is introduced. "3D Game Programming for Teens" assumes no prior programming experience and focuses on teaching the basic skills needed to build a simple 3D game. Once you have mastered the basics, you can apply each skill to more complex game engines and game building. Helpful definitions, examples, sample code, and a hands-on tutorial approach make the book a simple yet complete introduction to 3D game programming.

3D Animation Essentials

3D Animation Essentials

3D Animation Essentials By Andy Beane
English | 2012 | ISBN: 1118147480 | 352 pages | EPUB + PDF | 19 + 23 MB

The essential fundamentals of 3D animation for aspiring 3D artists
3D is everywhere–video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery.

3D Printing: Build Your Own 3D Printer and Print Your Own 3D Objects (Repost)

3D Printing: Build Your Own 3D Printer and Print Your Own 3D Objects (Repost)

3D Printing: Build Your Own 3D Printer and Print Your Own 3D Objects by James Floyd Kelly
2013 | ISBN: 0789752352 | English | 192 pages | EPUB | 60 MB

Maintaining and Troubleshooting Your 3D Printer

Maintaining and Troubleshooting Your 3D Printer

Maintaining and Troubleshooting Your 3D Printer By Charles Bell
English | EPUB | 2014 | 528 Pages | ISBN : 1430268093 | 13.10 MB

Maintaining and Troubleshooting Your 3D Printer by Charles Bell is your guide to keeping your 3D printer running through preventive maintenance, repair, and diagnosing and solving problems in 3D printing.

3D Face Processing: Modeling, Analysis and Synthesis (The International Series in Video Computing) [Repost]

3D Face Processing: Modeling, Analysis and Synthesis (The International Series in Video Computing) [Repost]

3D Face Processing: Modeling, Analysis and Synthesis (The International Series in Video Computing) by Zhen Wen
English | July 22, 2004 | ISBN: 1402080476, 1441954635 | 145 Pages | PDF | 8 MB

3D Face Processing: Modeling, Analysis and Synthesis introduces the frontiers of 3D face processing techniques. It reviews existing 3D face processing techniques…

3D Object Processing: Compression, Indexing and Watermarking

3D Object Processing: Compression, Indexing and Watermarking

3D Object Processing: Compression, Indexing and Watermarking
210 pages | Wiley (June 10, 2008) | 0470065427 | PDF | 9 Mb

The arrival, and continuing evolution, of high quality 3D objects has been made possible by recent progress in 3D scanner acquisition and 3D graphics rendering. With this increasing quality comes a corresponding increase in the size and complexity of the data files and the necessity for advances in compression techniques. Effective indexing to facilitate the retrieval of the 3D data is then required to efficiently store, search and recapture the objects that have been compressed. The application of 3D images in fields such as communications, medicine and the military also calls for copyright protection, or watermarking, to secure the data for transmission.

Advanced 3D Game Programming All in One

Advanced 3D Game Programming All in One

Advanced 3D Game Programming All in One
Publisher: Course Technology PTR | ISBN: 1592007333| edition 2005 | PDF | 616 pages | 53,1 mb

Take your 3D game programming skills to the next level! Advanced 3D Game Programming All in One uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts. You'll use the Torque Game Engine to learn each new skill, maximizing your game engine experience. Quickly conquer TorqueScript, simulation techniques, the ins and outs of the game engine, player control, and using applied artificial intelligence. Then take it up a notch and discover how to spice up your game with enhanced game modeling using character and shape modeling and dynamic skins. Advanced 3D Game Programming All in One reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so you can create your own amazing games just like the pros.