Modeling and Simulation of Logistics Flows 3: Discrete and Continuous Flows in 2D/3D

Modeling and Simulation of Logistics Flows 3: Discrete and Continuous Flows in 2D/3D

Modeling and Simulation of Logistics Flows 3: Discrete and Continuous Flows in 2D/3D
Wiley ISTE | English | February 2017 | ISBN-10: 1786301083 | 288 pages | PDF | 28.78 mb

Jean-Michel Réveillac

Practical Pelvic Floor Ultrasonography: A Multicompartmental Approach to 2D/3D/4D Ultrasonography of Pelvic Floor [Repost]

Practical Pelvic Floor Ultrasonography: A Multicompartmental Approach to 2D/3D/4D Ultrasonography of Pelvic Floor [Repost]

S. Abbas Shobeiri - Practical Pelvic Floor Ultrasonography: A Multicompartmental Approach to 2D/3D/4D Ultrasonography of Pelvic Floor
Published: 2014-01-21 | ISBN: 1461484251 | PDF | 240 pages | 13 MB

Practical Pelvic Floor Ultrasonography: A Multicompartmental Approach to 2D/3D/4D Ultrasonography of Pelvic Floor

Practical Pelvic Floor Ultrasonography: A Multicompartmental Approach to 2D/3D/4D Ultrasonography of Pelvic Floor

S. Abbas Shobeiri, "Practical Pelvic Floor Ultrasonography: A Multicompartmental Approach to 2D/3D/4D Ultrasonography of Pelvic Floor"
ISBN: 1461484251 | 2013 | PDF | 244 pages | 13.8 MB

Wide Area 2D/3D Imaging: Development, Analysis and Applications

Wide Area 2D/3D Imaging: Development, Analysis and Applications

Wide Area 2D/3D Imaging: Development, Analysis and Applications By Benjamin Langmann
2014 | 152 Pages | ISBN: 3658064560 | PDF | 10 MB

Using 3D for 2D illustration with Nick Gindraux - Part 2

Using 3D for 2D illustration with Nick Gindraux - Part 2

Gumroad - Using 3D for 2D illustration with Nick Gindraux - Part 2
2 hours | aac, 44100 Hz, stereo | Video: h264, yuv420p, 1920x1080 | 819 MB
Genre: eLearning | Language: English

In this video, I will explain my process of using 3D tools for 2D illustration. It is also complete with audio commentary.

Digital Tutors - Creating and Manipulating 3D Geometry in AutoCAD

Digital Tutors - Creating and Manipulating 3D Geometry in AutoCAD

Digital Tutors - Creating and Manipulating 3D Geometry in AutoCAD
WEB-Rip | MP4 | AVC1 @ 700 Kbit/s | 1280x720 | AAC Stereo @ 128 Kbit/s 48 KHz | 329 MB
Genre: AutoCAD, 3D | Language: English | Project Files Included

In this set of tutorials we'll explore how to create and manipulate 3D geometry using AutoCAD. We'll begin by learning how to create basic solid geometry. From there we'll take a look at a few tools that will help you manipulate your solid in order create that form or object you have in mind. Next we'll move our attention to surfaces where we'll learn how to create and edit those surfaces in order to create complex geometric forms. Finally, we'll take a look at working with meshes and how we can create free flowing forms by manipulating faces, edges and vertices. By the end of this training you should have a thorough understanding of how to create complex geometry that you wouldn't normally be able to generate when using traditional 2D drafting tools and techniques.

Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development, 2nd Edition (Repost)

Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development, 2nd Edition (Repost)

Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development, 2nd Edition By Sue Blackman
English | PDF | 2013 | 796 Pages | ISBN : 1430248998 | 35.89 MB

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

Digital Tutors Painting Workflows for 3D Assets in Photoshop CS6

Digital Tutors Painting Workflows for 3D Assets in Photoshop CS6

Painting Workflows for 3D Assets in Photoshop CS6
English | Team: N/A | .flv | h264, 1280x720, 23.97 fps | aac, 44100 Hz, Stereo | 1.07 GB
Genre: eLearning

Photoshop has long been the king when it comes to editing 2D images. In fact, many 3D artists have come to use it as their primary application for painting texture maps on their 3D assets. With the introduction of Photoshop CS6 Extended and it’s new Mercury graphics engine and enhanced 3D tools, painting textures for 3D assets in Photoshop has never been easier.

Environment Design for Film Integrating 2D and 3D Techniques with Maciej Kuciara

Environment Design for Film Integrating 2D and 3D Techniques with Maciej Kuciara

Environment Design for Film Integrating 2D and 3D Techniques with Maciej Kuciara | 4.70 GB
213 minutes | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 32KHz 1ch
Genre: eLearning | 3ds Max, V-Ray, Photoshop Cc | Project Files Included | 2014

From quick thumbnails to a finished illustration, in this presentation Maciej Kuciara explores his techniques and workflow used in film production to create environment designs with a hybrid 2D/3D approach. Beginning with the 2D design of a sci-fi scene in Photoshop, Maciej then switches to 3ds Max to resolve the design of the ship while blocking the final composition. Lighting is established using V-Ray which then results in a series of render passes that can be composited in Photoshop. The finishing touches that bring the illustration to life are designed through a combination of digital painting and photo bashing, where various elements are integrated to create texture and photo-realistic detail. For artists interested in learning how 2D and 3D have come to co-exist in the field concept design, this demonstration offers a valuable resource executed by a gifted and experienced designer.

Fusion 3D Matte Painting Extractions

Fusion 3D Matte Painting Extractions

Fusion 3D Matte Painting Extractions
XVID 859 kbps | WMV | English | 640x352 | 29fps | MP3 128 kbps | 820 MB
Genre: eLearning

3D Matte Painting Extractions are a now common process in the visual effects industry. The technique for matte paintings and 3d extraction have been around for years, but normally found in a 3d animation package like Maya, XSI, or Cinema 4D. Since version 5.0 of Eyeon's Fusion compositing application, 3d tools have been available to generate 3d style composites. With the latest release of Fusion, additional tools have been introduced in order to assist in the workflow of using 3d projections utilities such as the "Projector" and "Camera". As usual, we show several different methods for achieving your goals so that you can apply your learning to your own personal projects. We included a 2k matte painting with a solid plate and in 20 different layers to assist you with the time it takes to prepare your materials for the composites. There is no doubt about it, we created the perfect environment and digital assets to get you into this project no matter what path you decide. We include a project file with the new PAW projection tool in 5.3, but heavily rely on the traditional tools inside of Fusion with the other variations.

Fusion 3D Matte Painting Extractions [repost]

Fusion 3D Matte Painting Extractions [repost]

Fusion 3D Matte Painting Extractions
XVID 859 kbps | WMV | English | 640x352 | 29fps | MP3 128 kbps | 820 MB
Genre: eLearning

3D Matte Painting Extractions are a now common process in the visual effects industry. The technique for matte paintings and 3d extraction have been around for years, but normally found in a 3d animation package like Maya, XSI, or Cinema 4D. Since version 5.0 of Eyeon's Fusion compositing application, 3d tools have been available to generate 3d style composites. With the latest release of Fusion, additional tools have been introduced in order to assist in the workflow of using 3d projections utilities such as the "Projector" and "Camera". As usual, we show several different methods for achieving your goals so that you can apply your learning to your own personal projects. We included a 2k matte painting with a solid plate and in 20 different layers to assist you with the time it takes to prepare your materials for the composites. There is no doubt about it, we created the perfect environment and digital assets to get you into this project no matter what path you decide. We include a project file with the new PAW projection tool in 5.3, but heavily rely on the traditional tools inside of Fusion with the other variations.
Learn how to cope with textures that were not designed for projections. Shallow angles, deep geometry, and texture distortion will nearly always propose a problem for you unless you know the proper tricks. We show you a new way to "Get Around" these types of roadblocks in your workflow, and maintain a better camera path render then traditional FBX import methods.

Infinite Skills: Learning 3D Modeling in Photoshop Training Video [repost]

Infinite Skills: Learning 3D Modeling in Photoshop Training Video [repost]

Infinite Skills: Learning 3D Modeling in Photoshop Training Video
English | MP4 | 1280 x 720 | AVC ~213 kbps | 15 fps
AAC | 64 Kbps | 44.1 KHz | 2 channels | ~8 hours | 1.96 GB
Genre: Video Tutorial / 3D-graphics, Adobe Photoshop

In this 3D Modeling in Photoshop training course expert trainer Jeff Sengstack will show you how to use the 3D tools in Adobe Photoshop to create and render high-quality 3D models and animations. Photoshop is not just for editing photos any longer, the 3D tools that you have at your fingertips will allow you to quickly and easily create 3D models, and this video tutorial will show you how!

PhotoshopCAFE Introduction to Photoshop 3D

PhotoshopCAFE Introduction to Photoshop 3D

PhotoshopCAFE Introduction to Photoshop 3D | 1.36 GB
Video: avc1 MPEG4 (H264) .MOV | 4h 53m | Resolution: 938x592 | Audio: mp4a AAC 44.1KHz
eLearning

Learn the 3D tools in Photoshop CS5 Extended.
This unique disk will teach you the basics of 3D. Then you will understand how to use the 3D tools in Photoshop for yourself. You'll learn about 3D objects (Geometry), lighting, custom texturing and more. This training provides a comprehensive, overview of the 3D workflow and features of Photoshop CS5 Extended. This DVD will also address the concept of importing and exporting 3D objects from 3rd party programs. Understand UV map texturing, Image Based lighting, general lighting techniques and texturing. create a single 3D scene with multiple 3D objects in a visual story line.

Infinite Skills - Learning 3D Modeling in Photoshop

Infinite Skills - Learning 3D Modeling in Photoshop

Infinite Skills - Learning 3D Modeling in Photoshop | 3.08GB
Duration: 7h 54m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 44.1KHz mono
Genre: eLearning | Level: Beginner | Language: English

A Practical Photoshop Training Course That Teaches Real World Skills
In this 3D Modeling in Photoshop training course expert trainer Jeff Sengstack will show you how to use the 3D tools in Adobe Photoshop to create and render high-quality 3D models and animations. Photoshop is not just for editing photos any longer, the 3D tools that you have at your fingertips will allow you to quickly and easily create 3D models, and this video tutorial will show you how!

iPhone Game Development: Developing 2D & 3D games in Objective-C

iPhone Game Development: Developing 2D & 3D games in Objective-C

Zirkle Paul,Hogue Joe"iPhone Game Development: Developing 2D & 3D games in Objective-C"
O'Reilly (11-2009) | PDF | 255 pages | ISBN:0596159854 | 3.62Mb

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.

Learn To Make 2D & 3D Business Cards

Learn To Make 2D & 3D Business Cards

Learn To Make 2D & 3D Business Cards
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 35M | 141 MB
Genre: eLearning | Language: English

LightWave 3D 8 Texturing (Repost)

LightWave 3D 8 Texturing (Repost)

LightWave 3D 8 Texturing
Wordware Publishing | 2004 | ISBN: 1556222858 | 450 Pages | PDF | 13.7 MB

Creating interesting and detailed surfaces for objects and characters in 3D is a process many artists find complex and confusing. LightWave 3D 8 Texturing demystifies this task with a thorough discussion of how to use the various LightWave 3D tools to create stunning textures.

Digital-Tutors - Creating a 3D Furniture Layout in AutoCAD

Digital-Tutors - Creating a 3D Furniture Layout in AutoCAD

Digital-Tutors - Creating a 3D Furniture Layout in AutoCAD | 124MB
Duration: 0h 44m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Beginner | Language: English

In this set of tutorials we'll learn how to create a 3D furniture layout using the 3D tools in AutoCAD.

AutoCAD Civil 3D 2014 Essentials: Autodesk Official Press (repost)

AutoCAD Civil 3D 2014 Essentials: Autodesk Official Press (repost)

AutoCAD Civil 3D 2014 Essentials: Autodesk Official Press by Eric Chappell
English | 2013 | ISBN: 1118575024 | 416 pages | EPUB + PDF | 24 + 27 MB

Quickly learn essential Civil 3D tools and techniques Get a thorough introduction to AutoCAD Civil 3D, the industry–leading engineering software used to design roads, highways, subdivisions, drainage and sewer systems, and more.

3D Creature Development in Zbrush, Maya, Photoshop and After Effects

3D Creature Development in Zbrush, Maya, Photoshop and After Effects

3D Creature Development in Zbrush, Maya, Photoshop and After Effects
Flv | English | 11 hrs | 1024x768 | 24.97fps | vp6 1246 kbps | MP3 96 Kbps | 3.6 GB
Genre: eLearning

3D Creature Development is a creative process that evolves a design by taking advantage of modern 3D tools and techniques. This Master Class introduces the student Photoshop, Maya, Mental Ray, UVLayout, ZBrush, BodyPaint, SynthEyes, After Effects. to the entire pipeline, while exploring form, looks and behavior. Along the way we focus on the experience of working on a project where our work must regularly be presented to an art director or client, while also keeping in mind that the workflow should allow for an iterative approach. This requires an emphasis on speed and efficiency. Projects are never done, they are due. You can tweak things forever, but in the end your work just needs to satisfy the demands of the project, client or specific shot that the work is being made for. With this in mind, all of my techniques are based on a workflow that allows me to spend as little, or as much time, as I have been given. For this creature project, the deadline was one day for each of the seven stages of development: Design, Modeling and UV Layout, Digital Sculpting, Look-Development, Texturing and Shaders, Rigging and Posing, Animation and Live-Action Integration.