Creating 3D Geometry from Vector Logos in After Effects

Creating 3D Geometry from Vector Logos in After Effects

Creating 3D Geometry from Vector Logos in After Effects | 317 MB
Software: After Effects CC 12.2.1, Illustrator | Video: AVC (.mp4) 1440x900 30fps | Audio: AAC 32KHz 1ch
Genre: eLearning | Intermediate | Project Files Included | Released : May 16, 2014

In this lesson, we will create a 3D geometry using a vector logo made in Illustrator.We will start by preparing our Illustrator file for After Effects. We'll decide which pieces of our logo file we want to separate to different layers and why. We'll go over how our Illustrator document can actually be imported as an After Effects composition. Once imported into After Effects we will create 3D geometry with our shapes. We'll finish this training by creating lights and cameras and animating them to create a really cool scene.

Digital Tutors - Creating and Manipulating 3D Geometry in AutoCAD

Digital Tutors - Creating and Manipulating 3D Geometry in AutoCAD

Digital Tutors - Creating and Manipulating 3D Geometry in AutoCAD
WEB-Rip | MP4 | AVC1 @ 700 Kbit/s | 1280x720 | AAC Stereo @ 128 Kbit/s 48 KHz | 329 MB
Genre: AutoCAD, 3D | Language: English | Project Files Included

In this set of tutorials we'll explore how to create and manipulate 3D geometry using AutoCAD. We'll begin by learning how to create basic solid geometry. From there we'll take a look at a few tools that will help you manipulate your solid in order create that form or object you have in mind. Next we'll move our attention to surfaces where we'll learn how to create and edit those surfaces in order to create complex geometric forms. Finally, we'll take a look at working with meshes and how we can create free flowing forms by manipulating faces, edges and vertices. By the end of this training you should have a thorough understanding of how to create complex geometry that you wouldn't normally be able to generate when using traditional 2D drafting tools and techniques.

The Java(TM) 3D API Specification (Repost)

The Java(TM) 3D API Specification (Repost)

The Java(TM) 3D API Specification
Publisher: Addison Wesley | ISBN: 0201325764 | edition 1997 | PDF | 482 pages | 1,2 mb

The Java 3D API, an exciting new part of the JavaMedia suite of APIs, enables the creation of three-dimensional graphics applications and Internet-based 3D applets. It gives developers high-level constructs for creating and manipulating 3D geometry and for building the structures used in rendering that geometry. With Java 3D, developers can efficiently define and render very large virtual worlds. Moreover, in line with Java's "write once, run anywhere" vision, applications written using Java 3D can run on a wide range of platforms and systems and are adapted for use on the Internet.

Digital Tutors - 3D Texturing Overview in Photoshop

Digital Tutors - 3D Texturing Overview in Photoshop

Digital Tutors - 3D Texturing Overview in Photoshop
FLV | AVC 897kbps | English | 1280x720 | 15fps | 1h 03mins | AAC stereo 68kbps | 322 MB
Genre: Video Training

In this series of lessons, we will be taking an introductory look at using the 3D capabilities of Photoshop CS4 to create textures for our 3D characters. Using Photoshop CS4 Extended, we now have the ability to paint textures directly onto our 3D mesh, allowing us to significantly streamline the texturing process. Through these lessons, we will discuss concepts such as painting textures directly onto your 3D mesh, projecting 2D details onto your geometry, painting and exporting multiple maps, as well as discussing many other texturing tools now found in Photoshop CS4. With these new features, we no longer have to jump back and fourth between multiple applications to see the result of our texturing. And with the ability to paint directly on our 3D geometry, we can create textures much faster, and with much higher precision.

Getting Started with the Java 3D™ API (Getting Started)

Getting Started with the Java 3D™ API (Getting Started)

Getting Started with the Java 3D™ API (Getting Started)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 39 pages | 1,35 mb

The Java 3D API is an interface for writing programs to display and interact with three-dimensional graphics. Java 3D is a standard extension to the Java 2 JDK. The API provides a collection of high-level constructs for creating and manipulating 3D geometry and structures for rendering that geometry. Java 3D provides the functions for creation of imagery, visualizations, animations, and interacti.

Digital-Tutors - Utilizing the 3D Features of Photoshop CS5

Digital-Tutors - Utilizing the 3D Features of Photoshop CS5

Digital-Tutors - Utilizing the 3D Features of Photoshop CS5 | 499 MB
Duration: 1h 40m | Video: VP6 (.flv) 782x646 | Audio: MP3 44.1KHz mono
Genre: eLearning | Language: English | Level: Intermediate

In this series of lessons we will be exploring many of the 3D features found in Photoshop CS5.
Using these tools and features, we can now incorporate high-quality 3D elements directly into our design layouts without having to rely on any sort of external 3D application. We will begin this course by learning how to adjust the OpenGL settings in Photoshop in order to have faster feedback and response when working with 3D objects. We will also learn how to move our objects and virtual cameras through the 3D workspace in Photoshop. From there, we will learn how to apply materials and textures to our 3D objects, utilize the Repouss© feature in Photoshop to create 3D geometry from scratch, work with 3D lights, shadows and rendering, as well as highlighting many other tools, tips, and workflows that will allow you quickly begin using these features in your own projects.

The Java 3D API Specification

The Java 3D API Specification

Title
Publisher: Addison-Wesley Professional | ISBN: 0201710412 | edition 05-31-2000 | PDF | 652 pages | X,XX mb

Comprehensive and definitive, this is the essential reference for Java programmers building multi-platform and Internet 3D applications with the latest version of the Java 3D API. The Javaâ„¢ 3D API Specification, Second Edition covers the new Java 3D API in unprecedented depth, going beyond the "raw" spec to provide practical insight for sophisticated developers, straight from Sun Microsystems' Java 3D experts. Start by understanding Java 3D's goals, programming paradigm, object hierarchy, program structure, and performance features. Next, master the basics of creating, rendering, and manipulating 3D geometry, including working with Java 3D scene graphs; using key components such as group node and leaf node objects; reusing scene graphs, and more. The CD, new to this edition, contains numerous examples, demos, and source code.

NX 9 for Beginners - Part 2 (Extrude and Revolve Features, Placed Features, and Patterned Geometry)

NX 9 for Beginners - Part 2 (Extrude and Revolve Features, Placed Features, and Patterned Geometry)

NX 9 for Beginners - Part 2 (Extrude and Revolve Features, Placed Features, and Patterned Geometry) by CADFolks
English | March 11, 2015 | ASIN: B00UM53EE2 | 90 Pages | AZW3/EPUB/PDF (conv) | 13.5 MB

Extrude and Revolve Features. This chapter teaches you to create basic 3D geometry using the Extrude and Revolve commands.

fxphd - NUK218: 3D Modeling and Animation for NUKE Compositors

fxphd - NUK218: 3D Modeling and Animation for NUKE Compositors

fxphd - NUK218: 3D Modeling and Animation for NUKE Compositors | 4.56 GB
Duration: 7h 48m | Video: AVC (.mp4) 1280x720 24fps 600Kbps | Audio: AAC 44.1KHz 64Kbps 1ch
Genre: eLearning | Language: English | Level: Advanced

This course will teach you exactly what you need to know to effectively use 3D geometry and modeling techniques in your compositing workflow, without having to learn all the intricacies of a software package like Maya. In other words, you'll learn only the good bits. We'll cover everything from UV unwrapping to the basic subdivision surface modeling and image based lighting techniques.

3D Images of Materials Structures: Processing and Analysis (repost)

3D Images of Materials Structures: Processing and Analysis (repost)

3D Images of Materials Structures: Processing and Analysis by Joachim Ohser, Katja Schladitz
English | 2009 | ISBN: 352731203X | 341 pages | PDF | 8 MB

Taking and analyzing images of materials' microstructures is essential for quality control, choice and design of all kind of products. Today, the standard method still is to analyze 2D microscopy images. But, insight into the 3D geometry of the microstructure of materials and measuring its characteristics become more and more prerequisites in order to choose and design advanced materials according to desired product properties.

3D Images of Materials Structures: Processing and Analysis (repost)

3D Images of Materials Structures: Processing and Analysis (repost)

3D Images of Materials Structures: Processing and Analysis by Joachim Ohser, Katja Schladitz
English | 2009 | ISBN: 352731203X | 341 pages | PDF | 8 MB

Taking and analyzing images of materials' microstructures is essential for quality control, choice and design of all kind of products. Today, the standard method still is to analyze 2D microscopy images. But, insight into the 3D geometry of the microstructure of materials and measuring its characteristics become more and more prerequisites in order to choose and design advanced materials according to desired product properties.

The Use of Projective Geometry in Computer Graphics

The Use of Projective Geometry in Computer Graphics

The Use of Projective Geometry in Computer Graphics by I. Herman
English | 1992 | ISBN: 0387550755 | 146 Pages | DJVU | 1.9 MB

The ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen.

Model complex 3D architectural geometry with Rhinoceros

Model complex 3D architectural geometry with Rhinoceros

Skillfeed - Model complex 3D architectural geometry with Rhinoceros
MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 960x540, 30 fps | 1.07GB
1h 49 m | Project Files Included

This is a basic introduction and overview of modelling complex 3D Freeform shapes in the context of architectural design. The course starts with an overview of the software and then a few example projects are developed. They are inspired by famous and iconic architectural projects and focus on a certain part or element which we will strip down to the basic geometric operations, giving you insight in how to approach more complex projects.

Getting Started with the Java 3D™ API (Creating Geometry)

Getting Started with the Java 3D™ API (Creating Geometry)

Getting Started with the Java 3D™ API (Creating Geometry)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 50 pages | 1,4 mb

There are three major ways to create new geometric content. One way uses the geometric utility classes for box, cone, cylinder, and sphere. Another way is for the programmer to specify the vertex coordinates for points, line segments, and/or polygonal surfaces. A third way is to use a geometry loader. This chapter
demonstrates creating geometric content the first two ways.

Geometry of Conics

Geometry of Conics

Geometry of Conics by A. V. Akopyan and A. A. Zaslavsky
English | 134 pages | 2007 | ISBN: 0821843230 | PDF | 2,7 MB

The book is devoted to the properties of conics (plane curves of second degree) that can be formulated and proved using only elementary geometry. Starting with the well-known optical properties of conics, the authors move to less trivial results, both classical and contemporary.

Digital Tutors: Introduction to Modeling in CINEMA 4D

Digital Tutors: Introduction to Modeling in CINEMA 4D

Digital Tutors: Introduction to Modeling in CINEMA 4D
3 hrs. 38 min. | February 18, 2010 | CINEMA 4D 11.5
Video: VP6 (.flv) 1280x720 15fps 666Kbps | Audio: MP3 44.1KHz 96Kbps 1ch | 1 Gb
Genre: eLearning

In this CINEMA 4D tutorial, we will learn the tools and techniques that will allow us to begin modeling in CINEMA 4D. CINEMA 4D offers a number of options for creating 3d geometry ranging from traditional polygon modeling tools to powerful spline based techniques. Because of its many pieces, a Swiss Army Knife will provide a great project for us to begin building different types of shapes in CINEMA 4D. We'll look at dealing with different types of geometry available to us. We'll use various tools to begin modifying polygon geometry by adding edges, extruding out faces, and smoothing the geometry. We'll also explore several methods for adding geometry using splines. We'll explore CINEMA 4D's very flexible, hierarchy-based workflow that will allow us to make modifications to many parts of our model after we've created them. We'll also touch on using Cloner Objects, spline effectors, and working with nulls and pivots. In building our knife, we'll cover a wide array of modeling tools that will allow you to quickly get up to speed building your own geometry in CINEMA 4D.

PhotoshopCAFE Introduction to Photoshop 3D

PhotoshopCAFE Introduction to Photoshop 3D

PhotoshopCAFE Introduction to Photoshop 3D | 1.36 GB
Video: avc1 MPEG4 (H264) .MOV | 4h 53m | Resolution: 938x592 | Audio: mp4a AAC 44.1KHz
eLearning

Learn the 3D tools in Photoshop CS5 Extended.
This unique disk will teach you the basics of 3D. Then you will understand how to use the 3D tools in Photoshop for yourself. You'll learn about 3D objects (Geometry), lighting, custom texturing and more. This training provides a comprehensive, overview of the 3D workflow and features of Photoshop CS5 Extended. This DVD will also address the concept of importing and exporting 3D objects from 3rd party programs. Understand UV map texturing, Image Based lighting, general lighting techniques and texturing. create a single 3D scene with multiple 3D objects in a visual story line.

Getting Started with the Java 3D™ API (Easier Content Creation)

Getting Started with the Java 3D™ API (Easier Content Creation)

Getting Started with the Java 3D™ API (Easier Content Creation)
Publisher: Sun Microsystems, Inc. | ISBN: N\A | edition 1999 | PDF | 34 pages | 1,3 mb

If you want to create a large or complex visual object, a great deal of code is required to just specify coordinates and normals. If you are concerned about performance, you spend more time, and code, to specify the geometry in as few triangle strips as possible. Geometry coding, fraught with details, can de a
big sink on your development time. Fortunately, there are ways to create visual objects that require less code, resulting in fewer mistakes, and quiet often taking much less time.

Advances in 3D Geoinformation Systems (Repost)

Advances in 3D Geoinformation Systems (Repost)

Advances in 3D Geoinformation Systems
Publisher: Springer | ISBN: 3540721347 | edition 2007 | PDF | 442 pages | 10,7 mb

This unique book focuses on comparing several types of 3D models. Due to the rapid developments in sensor techniques a vast amount of 3D data is available. Effective algorithms for (semi) automatic object reconstruction are required. Integration of existing 2D objects with height data is a non-trivial process and needs further research. The resulting 3D models can be maintained in several types of 3D models: TEN (Tetrahedral Network), Constructive Solid Geometry (CSG) models, Regular Polytopes, TIN Boundary representation and 3D volume quad edge structure, layered/topology models, voxel based models, 3D models used in urban planning/polyhedrons, and n-dimensional models including time. 3D analysis and 3D simulation techniques explore and extend the possibilities in spatial applications.

Eat 3D - Live Action & CG 5 - 3D Set Extensions in Nuke

Eat 3D - Live Action & CG 5 - 3D Set Extensions in Nuke

Eat 3D - Live Action & CG 5 - 3D Set Extensions in Nuke | 1.03GB
Duration: 5h 45m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 22.05KHz 2ch
Genre: eLearning | Level: Advanced | Language: English

In this DVD, instructor Matt Skonicki explores plate enhancement and set extension. He starts off by going over the raw workflow with footage captures from the new Blackmagic Cinema Camera. From there he tracks the footage in Nuke and then begins rotoscoping for sky replacement using the new Nuke Planar Tracker Node. Next, he moves into 3D Projecting and does some cosmetic work on the plate by adding multiple glowing and flickering neon signs. He then finishes off the composition with Nuke’s powerful 3D scanline render engine, lighting geometry in the scene using many of Nuke’s 3D environment tools including point lights, environment lights, materials, and shaders.